@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
22 lines (19 loc) • 787 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "ssaoCombinePixelShader";
const shader = `uniform sampler2D textureSampler;uniform sampler2D originalColor;uniform vec4 viewport;varying vec2 vUV;
void main(void) {
vec2 uv=viewport.xy+vUV*viewport.zw;vec4 ssaoColor=texture2D(textureSampler,uv);vec4 sceneColor=texture2D(originalColor,uv);gl_FragColor=sceneColor*ssaoColor;
}
`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const ssaoCombinePixelShader = { name, shader };
export { ssaoCombinePixelShader };
//# sourceMappingURL=ssaoCombine.fragment-B43NtsLD.esm.js.map