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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "ssaoCombinePixelShader"; const shader = `uniform sampler2D textureSampler;uniform sampler2D originalColor;uniform vec4 viewport;varying vec2 vUV; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN vec2 uv=viewport.xy+vUV*viewport.zw;vec4 ssaoColor=texture2D(textureSampler,uv);vec4 sceneColor=texture2D(originalColor,uv);gl_FragColor=sceneColor*ssaoColor; #define CUSTOM_FRAGMENT_MAIN_END } `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const ssaoCombinePixelShader = { name, shader }; export { ssaoCombinePixelShader }; //# sourceMappingURL=ssaoCombine.fragment-B43NtsLD.esm.js.map