@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as a}from"./index-BPURObVq.esm.min.js";const r="shadowMapFragmentSoftTransparentShadow",e="#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM.x*alpha) discard;\n#endif\n";a.IncludesShadersStore[r]||(a.IncludesShadersStore[r]=e);const o={name:r,shader:e};export{o as shadowMapFragmentSoftTransparentShadow};
//# sourceMappingURL=shadowMapFragmentSoftTransparentShadow-DmLkXcDZ.esm.min.js.map