@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
14 lines (12 loc) • 420 B
JavaScript
/**
* Language of the shader code
*/
var ShaderLanguage;
(function (ShaderLanguage) {
/** language is GLSL (used by WebGL) */
ShaderLanguage[ShaderLanguage["GLSL"] = 0] = "GLSL";
/** language is WGSL (used by WebGPU) */
ShaderLanguage[ShaderLanguage["WGSL"] = 1] = "WGSL";
})(ShaderLanguage || (ShaderLanguage = {}));
export { ShaderLanguage };
//# sourceMappingURL=shaderLanguage-DEr1bJaW.esm.js.map