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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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/** * Language of the shader code */ var ShaderLanguage; (function (ShaderLanguage) { /** language is GLSL (used by WebGL) */ ShaderLanguage[ShaderLanguage["GLSL"] = 0] = "GLSL"; /** language is WGSL (used by WebGPU) */ ShaderLanguage[ShaderLanguage["WGSL"] = 1] = "WGSL"; })(ShaderLanguage || (ShaderLanguage = {})); export { ShaderLanguage }; //# sourceMappingURL=shaderLanguage-DEr1bJaW.esm.js.map