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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-BPURObVq.esm.min.js";const n="sceneVertexDeclaration",o="uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\nuniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;\n";e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=o);const i={name:n,shader:o};export{i as s}; //# sourceMappingURL=sceneVertexDeclaration-C_AejeA6.esm.min.js.map