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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "sceneUboDeclaration"; const shader = `struct Scene {viewProjection : mat4x4<f32>, #ifdef MULTIVIEW viewProjectionR : mat4x4<f32>, #endif view : mat4x4<f32>, projection : mat4x4<f32>, vEyePosition : vec4<f32>, inverseProjection : mat4x4<f32>,}; #define SCENE_UBO var<uniform> scene : Scene; `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ const sceneUboDeclarationWGSL = { name, shader }; export { sceneUboDeclarationWGSL as s }; //# sourceMappingURL=sceneUboDeclaration-F06dki1D.esm.js.map