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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-BPURObVq.esm.min.js";const n="sceneUboDeclaration",o="layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nmat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};\n";e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=o);const t={name:n,shader:o};export{t as s}; //# sourceMappingURL=sceneUboDeclaration-De4jS-Et.esm.min.js.map