@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
20 lines (17 loc) • 599 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "sceneUboDeclaration";
const shader = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
mat4 viewProjectionR;
mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const sceneUboDeclaration = { name, shader };
export { sceneUboDeclaration as s };
//# sourceMappingURL=sceneUboDeclaration-D-TsHbOr.esm.js.map