@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
3 lines (2 loc) • 518 B
JavaScript
import{S as e}from"./index-BPURObVq.esm.min.js";const n="sceneUboDeclaration",o="struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,\ninverseProjection : mat4x4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n";e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]=o);const t={name:n,shader:o};export{t as s};
//# sourceMappingURL=sceneUboDeclaration-BlOB2RUY.esm.min.js.map