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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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const sceneUniformsWgsl = "struct a{viewProjection:mat4x4<f32>,view:mat4x4<f32>,vEyePosition:vec4<f32>,envRotationY:f32,_envPad0:f32,_envPad1:f32,_envPad2:f32,vSphericalL00:vec4<f32>,vSphericalL1_1:vec4<f32>,vSphericalL10:vec4<f32>,vSphericalL11:vec4<f32>,vSphericalL2_2:vec4<f32>,vSphericalL2_1:vec4<f32>,vSphericalL20:vec4<f32>,vSphericalL21:vec4<f32>,vSphericalL22:vec4<f32>,vImageInfos:vec4<f32>,vFogInfos:vec4<f32>,vFogColor:vec4<f32>,clipPlane:vec4<f32>}@group(0) @binding(0) var<uniform> scene:a;"; const SCENE_UBO_WGSL = sceneUniformsWgsl; export { SCENE_UBO_WGSL as S }; //# sourceMappingURL=scene-uniforms-ucwQkfF-.esm.js.map