UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

3 lines (2 loc) 826 B
import{S as e}from"./index-BPURObVq.esm.min.js";const n="samplerFragmentDeclaration",E="#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\nvar _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;\n#endif\n";e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]=E);const _={name:n,shader:E};export{_ as s}; //# sourceMappingURL=samplerFragmentDeclaration-BFOMxz7n.esm.min.js.map