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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; import { h as helperFunctions } from './helperFunctions-BVaVsPjM.esm.js'; // Do not edit. const name = "rgbdEncodePixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler; #include<helperFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } const includes = [helperFunctions]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStore[inc.name]) { ShaderStore.IncludesShadersStore[inc.name] = inc.shader; } } //# sourceMappingURL=rgbdEncode.fragment-XeL5bli4.esm.js.map