@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-BPURObVq.esm.min.js";import{h as r}from"./helperFunctions-T6LSXWWf.esm.min.js";const t="rgbdEncodePixelShader";e.ShadersStoreWGSL[t]||(e.ShadersStoreWGSL[t]="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=toRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb);}");const n=[r];for(const r of n)e.IncludesShadersStoreWGSL[r.name]||(e.IncludesShadersStoreWGSL[r.name]=r.shader);
//# sourceMappingURL=rgbdEncode.fragment-CJETZkkj.esm.min.js.map