@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
52 lines (48 loc) • 2.71 kB
JavaScript
import { ao as Scene, aU as Camera } from './index-MZPybX0H.esm.js';
import { A as AddRayExtensions, C as CreatePickingRayToRef, a as CreatePickingRayInCameraSpace, b as CreatePickingRayInCameraSpaceToRef, P as PickWithBoundingInfo, c as Pick, d as PickWithRay, M as MultiPick, e as MultiPickWithRay } from './ray.core-DJg2QKb7.esm.js';
export { f as CreatePickingRay, G as GetForwardRayToRef, R as Ray } from './ray.core-DJg2QKb7.esm.js';
/** This file must only contain pure code and pure imports */
let _Registered = false;
/**
* Register side effects for ray.
* Safe to call multiple times; only the first call has an effect.
*/
function RegisterRay() {
if (_Registered) {
return;
}
_Registered = true;
// Picking
AddRayExtensions(Scene, Camera);
Scene.prototype.createPickingRayToRef = function (x, y, world, result, camera, cameraViewSpace = false, enableDistantPicking = false) {
return CreatePickingRayToRef(this, x, y, world, result, camera, cameraViewSpace, enableDistantPicking);
};
Scene.prototype.createPickingRayInCameraSpace = function (x, y, camera) {
return CreatePickingRayInCameraSpace(this, x, y, camera);
};
Scene.prototype.createPickingRayInCameraSpaceToRef = function (x, y, result, camera) {
return CreatePickingRayInCameraSpaceToRef(this, x, y, result, camera);
};
Scene.prototype.pickWithBoundingInfo = function (x, y, predicate, fastCheck, camera) {
return PickWithBoundingInfo(this, x, y, predicate, fastCheck, camera);
};
Scene.prototype.pick = function (x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking = false) {
return Pick(this, x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking);
};
Scene.prototype.pickWithRay = function (ray, predicate, fastCheck, trianglePredicate) {
return PickWithRay(this, ray, predicate, fastCheck, trianglePredicate);
};
Scene.prototype.multiPick = function (x, y, predicate, camera, trianglePredicate) {
return MultiPick(this, x, y, predicate, camera, trianglePredicate);
};
Scene.prototype.multiPickWithRay = function (ray, predicate, trianglePredicate) {
return MultiPickWithRay(this, ray, predicate, trianglePredicate);
};
}
/**
* Re-exports pure implementation and applies runtime side effects.
* Import ray.pure for tree-shakeable, side-effect-free usage.
*/
RegisterRay();
export { AddRayExtensions, CreatePickingRayInCameraSpace, CreatePickingRayInCameraSpaceToRef, CreatePickingRayToRef, MultiPick, MultiPickWithRay, Pick, PickWithBoundingInfo, PickWithRay, RegisterRay };
//# sourceMappingURL=ray-D4XlGg_C.esm.js.map