UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

52 lines (48 loc) 2.71 kB
import { ao as Scene, aU as Camera } from './index-MZPybX0H.esm.js'; import { A as AddRayExtensions, C as CreatePickingRayToRef, a as CreatePickingRayInCameraSpace, b as CreatePickingRayInCameraSpaceToRef, P as PickWithBoundingInfo, c as Pick, d as PickWithRay, M as MultiPick, e as MultiPickWithRay } from './ray.core-DJg2QKb7.esm.js'; export { f as CreatePickingRay, G as GetForwardRayToRef, R as Ray } from './ray.core-DJg2QKb7.esm.js'; /** This file must only contain pure code and pure imports */ let _Registered = false; /** * Register side effects for ray. * Safe to call multiple times; only the first call has an effect. */ function RegisterRay() { if (_Registered) { return; } _Registered = true; // Picking AddRayExtensions(Scene, Camera); Scene.prototype.createPickingRayToRef = function (x, y, world, result, camera, cameraViewSpace = false, enableDistantPicking = false) { return CreatePickingRayToRef(this, x, y, world, result, camera, cameraViewSpace, enableDistantPicking); }; Scene.prototype.createPickingRayInCameraSpace = function (x, y, camera) { return CreatePickingRayInCameraSpace(this, x, y, camera); }; Scene.prototype.createPickingRayInCameraSpaceToRef = function (x, y, result, camera) { return CreatePickingRayInCameraSpaceToRef(this, x, y, result, camera); }; Scene.prototype.pickWithBoundingInfo = function (x, y, predicate, fastCheck, camera) { return PickWithBoundingInfo(this, x, y, predicate, fastCheck, camera); }; Scene.prototype.pick = function (x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking = false) { return Pick(this, x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking); }; Scene.prototype.pickWithRay = function (ray, predicate, fastCheck, trianglePredicate) { return PickWithRay(this, ray, predicate, fastCheck, trianglePredicate); }; Scene.prototype.multiPick = function (x, y, predicate, camera, trianglePredicate) { return MultiPick(this, x, y, predicate, camera, trianglePredicate); }; Scene.prototype.multiPickWithRay = function (ray, predicate, trianglePredicate) { return MultiPickWithRay(this, ray, predicate, trianglePredicate); }; } /** * Re-exports pure implementation and applies runtime side effects. * Import ray.pure for tree-shakeable, side-effect-free usage. */ RegisterRay(); export { AddRayExtensions, CreatePickingRayInCameraSpace, CreatePickingRayInCameraSpaceToRef, CreatePickingRayToRef, MultiPick, MultiPickWithRay, Pick, PickWithBoundingInfo, PickWithRay, RegisterRay }; //# sourceMappingURL=ray-D4XlGg_C.esm.js.map