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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{ao as t,aU as r}from"./index-BPURObVq.esm.min.js";import{A as e,C as i,a as o,b as n,P as a,c as s,d as c,M as p,e as u}from"./ray.core-GrAvg8d_.esm.min.js";export{f as CreatePickingRay,G as GetForwardRayToRef,R as Ray}from"./ray.core-GrAvg8d_.esm.min.js";let y=!1;function m(){y||(y=!0,e(t,r),t.prototype.createPickingRayToRef=function(t,r,e,o,n,a=!1,s=!1){return i(this,t,r,e,o,n,a,s)},t.prototype.createPickingRayInCameraSpace=function(t,r,e){return o(this,t,r,e)},t.prototype.createPickingRayInCameraSpaceToRef=function(t,r,e,i){return n(this,t,r,e,i)},t.prototype.pickWithBoundingInfo=function(t,r,e,i,o){return a(this,t,r,e,i,o)},t.prototype.pick=function(t,r,e,i,o,n,a=!1){return s(this,t,r,e,i,o,n,a)},t.prototype.pickWithRay=function(t,r,e,i){return c(this,t,r,e,i)},t.prototype.multiPick=function(t,r,e,i,o){return p(this,t,r,e,i,o)},t.prototype.multiPickWithRay=function(t,r,e){return u(this,t,r,e)})}m();export{e as AddRayExtensions,o as CreatePickingRayInCameraSpace,n as CreatePickingRayInCameraSpaceToRef,i as CreatePickingRayToRef,p as MultiPick,u as MultiPickWithRay,s as Pick,a as PickWithBoundingInfo,c as PickWithRay,m as RegisterRay}; //# sourceMappingURL=ray-B-JeZXJH.esm.min.js.map