@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
21 lines (18 loc) • 675 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "postprocessVertexShader";
const shader = `attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
void main(void) {
vUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const postprocessVertexShader = { name, shader };
export { postprocessVertexShader };
//# sourceMappingURL=postprocess.vertex-B4g2UVTv.esm.js.map