@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
3 lines (2 loc) • 475 B
JavaScript
function i(i,t,e,n,c,d,p=!1,h="",o=-1,a){const[k,s,g,l,r,x,b,u,y,I,v,w,H,P]=t;console.trace("pick-debug",{label:i,input:{x:k,y:s,pickX:g,pickY:l,px:r,py:x,backingWidth:b,backingHeight:u,clientWidth:y,clientHeight:I,viewport:{x:v,y:w,width:H,height:P}},ray:e,pickId:n,depth:c,hit:d,...p?{unresolved:!0}:{},...d?{mesh:h,thinInstanceIndex:o,pickedPoint:a?.pickedPoint,distance:a?.distance}:{}})}export{i as tracePick};
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