@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
37 lines (34 loc) • 1.03 kB
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "passCubePixelShader";
const shader = `varying vec2 vUV;uniform samplerCube textureSampler;
void main(void)
{vec2 uv=vUV*2.0-1.0;
gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));
gl_FragColor=textureCube(textureSampler,vec3(uv,1.001));
gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));
}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const passCubePixelShader = { name, shader };
export { passCubePixelShader };
//# sourceMappingURL=passCube.fragment-96zT_vSq.esm.js.map