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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "passPixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=texture2D(textureSampler,vUV);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const passPixelShader = { name, shader }; export { passPixelShader }; //# sourceMappingURL=pass.fragment-CtDcSSak.esm.js.map