@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 520 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "passPixelShader";
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
void main(void)
{gl_FragColor=texture2D(textureSampler,vUV);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const passPixelShader = { name, shader };
export { passPixelShader };
//# sourceMappingURL=pass.fragment-CtDcSSak.esm.js.map