@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-BPURObVq.esm.min.js";const r="passPixelShader",t="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}";e.ShadersStoreWGSL[r]||(e.ShadersStoreWGSL[r]=t);const a={name:r,shader:t};export{a as passPixelShaderWGSL};
//# sourceMappingURL=pass.fragment-BNHPa40I.esm.min.js.map