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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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function n(n,t,o,r,c,i,e){const u=t,a=r,f=o;n[f+0]=u[a+0],n[f+1]=u[a+1],n[f+2]=u[a+2],n[f+3]=u[a+3],n[f+4]=u[a+4],n[f+5]=u[a+5],n[f+6]=u[a+6],n[f+7]=u[a+7],n[f+8]=u[a+8],n[f+9]=u[a+9],n[f+10]=u[a+10],n[f+11]=u[a+11],n[f+12]=u[a+12]-c,n[f+13]=u[a+13]-i,n[f+14]=u[a+14]-e,n[f+15]=u[a+15]}function t(t){return(o,r,c,i)=>{const e=t.camera;if(!e)return void n(o,r,c,i,0,0,0);const u=e.worldMatrix;n(o,r,c,i,u[12],u[13],u[14])}}export{t as makePackMeshWorld,n as packMat4IntoF32WithOffset}; //# sourceMappingURL=pack-mat4-with-offset-DP8LbdFN.esm.min.js.map