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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "oitFinalSimpleBlendPixelShader"; const shader = `precision highp float;uniform sampler2D uFrontColor;void main() {ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec4 frontColor=texelFetch(uFrontColor,fragCoord,0);glFragColor=frontColor;} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } //# sourceMappingURL=oitFinalSimpleBlend.fragment-CnFETpbX.esm.js.map