@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
13 lines (11 loc) • 562 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "oitFinalSimpleBlendPixelShader";
const shader = `var uFrontColor: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);fragmentOutputs.color=frontColor;}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=oitFinalSimpleBlend.fragment-BVy2sCCk.esm.js.map