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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "oitFinalSimpleBlendPixelShader"; const shader = `var uFrontColor: texture_2d<f32>;@fragment fn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);fragmentOutputs.color=frontColor;} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } //# sourceMappingURL=oitFinalSimpleBlend.fragment-BVy2sCCk.esm.js.map