@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
12 lines (10 loc) • 460 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "oitBackBlendPixelShader";
const shader = `precision highp float;uniform sampler2D uBackColor;void main() {glFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);if (glFragColor.a==0.0) {
discard;}}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
//# sourceMappingURL=oitBackBlend.fragment-DnWJxTtt.esm.js.map