@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as t}from"./index-BPURObVq.esm.min.js";const r="oitBackBlendPixelShader";t.ShadersStoreWGSL[r]||(t.ShadersStoreWGSL[r]="var uBackColor: texture_2d<f32>;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureLoad(uBackColor,vec2i(fragmentInputs.position.xy),0);if (fragmentOutputs.color.a==0.0) {discard;}}\n");
//# sourceMappingURL=oitBackBlend.fragment-Dh6iWQYu.esm.min.js.map