@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
13 lines (11 loc) • 526 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "oitBackBlendPixelShader";
const shader = `var uBackColor: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureLoad(uBackColor,vec2i(fragmentInputs.position.xy),0);if (fragmentOutputs.color.a==0.0) {discard;}}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=oitBackBlend.fragment-CK4j4CtR.esm.js.map