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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "oitBackBlendPixelShader"; const shader = `var uBackColor: texture_2d<f32>;@fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureLoad(uBackColor,vec2i(fragmentInputs.position.xy),0);if (fragmentOutputs.color.a==0.0) {discard;}} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } //# sourceMappingURL=oitBackBlend.fragment-CK4j4CtR.esm.js.map