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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-BPURObVq.esm.min.js";const n="mrtFragmentDeclaration",a="#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\nlayout(location=0) out vec4 glFragData[{X}];\n#endif\n";e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=a);const d={name:n,shader:a};export{d as m}; //# sourceMappingURL=mrtFragmentDeclaration-DvFQ6mGX.esm.min.js.map