@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 532 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "mrtFragmentDeclaration";
const shader = `
layout(location=0) out vec4 glFragData[{X}];
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const mrtFragmentDeclaration = { name, shader };
export { mrtFragmentDeclaration as m };
//# sourceMappingURL=mrtFragmentDeclaration-CK4LPOcC.esm.js.map