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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "mrtFragmentDeclaration"; const shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE) layout(location=0) out vec4 glFragData[{X}]; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ const mrtFragmentDeclaration = { name, shader }; export { mrtFragmentDeclaration as m }; //# sourceMappingURL=mrtFragmentDeclaration-CK4LPOcC.esm.js.map