@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-BPURObVq.esm.min.js";const s="meshUboDeclaration",n="struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n";e.IncludesShadersStoreWGSL[s]||(e.IncludesShadersStoreWGSL[s]=n);const r={name:s,shader:n};export{r as m};
//# sourceMappingURL=meshUboDeclaration-CnWBjnGc.esm.min.js.map