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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "mainUVVaryingDeclaration"; const shader = `#ifdef MAINUV{X} varying vMainUV{X}: vec2f; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ const mainUVVaryingDeclarationWGSL = { name, shader }; export { mainUVVaryingDeclarationWGSL as m }; //# sourceMappingURL=mainUVVaryingDeclaration-CJ-yOzpF.esm.js.map