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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "logDepthVertex"; const shader = `#ifdef LOGARITHMICDEPTH vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ const logDepthVertex = { name, shader }; export { logDepthVertex as l }; //# sourceMappingURL=logDepthVertex-Bf89Lbuy.esm.js.map