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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "logDepthFragment"; const shader = `#ifdef LOGARITHMICDEPTH gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ const logDepthFragment = { name, shader }; export { logDepthFragment as l }; //# sourceMappingURL=logDepthFragment-4hdISSc_.esm.js.map