@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 496 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "logDepthFragment";
const shader = `
gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const logDepthFragment = { name, shader };
export { logDepthFragment as l };
//# sourceMappingURL=logDepthFragment-4hdISSc_.esm.js.map