UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

3 lines (2 loc) 988 B
import{S as e}from"./index-BPURObVq.esm.min.js";import{k as n}from"./kernelBlurVaryingDeclaration-DPal_1LF.esm.min.js";const r="kernelBlurVertex",a="sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};";e.IncludesShadersStore[r]||(e.IncludesShadersStore[r]=a);const o={name:r,shader:a},t="kernelBlurVertexShader",s="attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\n#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStore[t]||(e.ShadersStore[t]=s);const d=[n,o];for(const n of d)e.IncludesShadersStore[n.name]||(e.IncludesShadersStore[n.name]=n.shader);const i={name:t,shader:s};export{i as kernelBlurVertexShader}; //# sourceMappingURL=kernelBlur.vertex-DUTjOvZg.esm.min.js.map