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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; import { k as kernelBlurVaryingDeclaration } from './kernelBlurVaryingDeclaration-DFIuECrF.esm.js'; // Do not edit. const name$1 = "kernelBlurVertex"; const shader$1 = `sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};`; // Sideeffect if (!ShaderStore.IncludesShadersStore[name$1]) { ShaderStore.IncludesShadersStore[name$1] = shader$1; } /** @internal */ const kernelBlurVertex = { name: name$1, shader: shader$1 }; // Do not edit. const name = "kernelBlurVertexShader"; const shader = `attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter; #include<kernelBlurVaryingDeclaration>[0..varyingCount] const vec2 madd=vec2(0.5,0.5); #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN sampleCenter=(position*madd+madd); #include<kernelBlurVertex>[0..varyingCount] gl_Position=vec4(position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } const includes = [kernelBlurVaryingDeclaration, kernelBlurVertex]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStore[inc.name]) { ShaderStore.IncludesShadersStore[inc.name] = inc.shader; } } /** @internal */ const kernelBlurVertexShader = { name, shader }; export { kernelBlurVertexShader }; //# sourceMappingURL=kernelBlur.vertex-C9a3WgcD.esm.js.map