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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; import { k as kernelBlurVaryingDeclaration } from './kernelBlurVaryingDeclaration-DFIuECrF.esm.js'; import { p as packingFunctions } from './packingFunctions-BkM6Y7GP.esm.js'; // Do not edit. const name$2 = "kernelBlurFragment"; const shader$2 = `#ifdef DOF factor=sampleCoC(sampleCoord{X}); computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight; #else computedWeight=KERNEL_WEIGHT{X}; #endif #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight; #else blend+=texture2D(textureSampler,sampleCoord{X})*computedWeight; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name$2]) { ShaderStore.IncludesShadersStore[name$2] = shader$2; } /** @internal */ const kernelBlurFragment = { name: name$2, shader: shader$2 }; // Do not edit. const name$1 = "kernelBlurFragment2"; const shader$1 = `#ifdef DOF factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight; #else computedWeight=KERNEL_DEP_WEIGHT{X}; #endif #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight; #else blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name$1]) { ShaderStore.IncludesShadersStore[name$1] = shader$1; } /** @internal */ const kernelBlurFragment2 = { name: name$1, shader: shader$1 }; // Do not edit. const name = "kernelBlurPixelShader"; const shader = `uniform sampler2D textureSampler;uniform vec2 delta;varying vec2 sampleCenter; #ifdef DOF uniform sampler2D circleOfConfusionSampler;float sampleCoC(in vec2 offset) {float coc=texture2D(circleOfConfusionSampler,offset).r;return coc; } #endif #include<kernelBlurVaryingDeclaration>[0..varyingCount] #ifdef PACKEDFLOAT #include<packingFunctions> #endif #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {float computedWeight=0.0; #ifdef PACKEDFLOAT float blend=0.; #else vec4 blend=vec4(0.); #endif #ifdef DOF float sumOfWeights=CENTER_WEIGHT; float factor=0.0; #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT; #else blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT; #endif #endif #include<kernelBlurFragment>[0..varyingCount] #include<kernelBlurFragment2>[0..depCount] #ifdef PACKEDFLOAT gl_FragColor=pack(blend); #else gl_FragColor=blend; #endif #ifdef DOF gl_FragColor/=sumOfWeights; #endif }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } const includes = [kernelBlurVaryingDeclaration, packingFunctions, kernelBlurFragment, kernelBlurFragment2]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStore[inc.name]) { ShaderStore.IncludesShadersStore[inc.name] = inc.shader; } } /** @internal */ const kernelBlurPixelShader = { name, shader }; export { kernelBlurPixelShader }; //# sourceMappingURL=kernelBlur.fragment-BdFIA08M.esm.js.map