UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

40 lines (37 loc) 1.58 kB
import { S as ShaderStore } from './index-MZPybX0H.esm.js'; import { i as imageProcessingDeclarationWGSL, a as imageProcessingFunctionsWGSL } from './imageProcessingFunctions-DmDAqk27.esm.js'; import { h as helperFunctionsWGSL } from './helperFunctions-CiGzvr6_.esm.js'; // Do not edit. const name = "imageProcessingPixelShader"; const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; #include<imageProcessingDeclaration> #include<helperFunctions> #include<imageProcessingFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {var result: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);result=vec4f(max(result.rgb,vec3f(0.)),result.a); #ifdef IMAGEPROCESSING #ifndef FROMLINEARSPACE result=vec4f(toLinearSpaceVec3(result.rgb),result.a); #endif result=applyImageProcessing(result); #else #ifdef FROMLINEARSPACE result=applyImageProcessing(result); #endif #endif fragmentOutputs.color=result;}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } const includes = [imageProcessingDeclarationWGSL, helperFunctionsWGSL, imageProcessingFunctionsWGSL]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) { ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader; } } /** @internal */ const imageProcessingPixelShaderWGSL = { name, shader }; export { imageProcessingPixelShaderWGSL }; //# sourceMappingURL=imageProcessing.fragment-BSK1p2l3.esm.js.map