@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
24 lines (21 loc) • 1.03 kB
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "iblShadowDebugPixelShader";
const shader = `
precision mediump float;
varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D debugSampler;uniform vec4 sizeParams;
void main(void) {vec2 uv =
vec2((offsetX+vUV.x)*widthScale,(offsetY+vUV.y)*heightScale);vec4 background=texture2D(textureSampler,vUV);vec4 debugColour=texture2D(debugSampler,vUV);if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {gl_FragColor.rgba=background;} else {gl_FragColor.rgb=mix(debugColour.rgb,background.rgb,0.0);gl_FragColor.a=1.0;}}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const iblShadowDebugPixelShader = { name, shader };
export { iblShadowDebugPixelShader };
//# sourceMappingURL=iblShadowDebug.fragment-DC4W5nFQ.esm.js.map