@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-BPURObVq.esm.min.js";const r="iblCombineVoxelGridsPixelShader";e.ShadersStoreWGSL[r]||(e.ShadersStoreWGSL[r]="varying vUV: vec2f;var voxelXaxisSamplerSampler: sampler;var voxelXaxisSampler: texture_3d<f32>;var voxelYaxisSamplerSampler: sampler;var voxelYaxisSampler: texture_3d<f32>;var voxelZaxisSamplerSampler: sampler;var voxelZaxisSampler: texture_3d<f32>;uniform layer: f32;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var coordZ: vec3f= vec3f(fragmentInputs.vUV.x,fragmentInputs.vUV.y,uniforms.layer);var voxelZ: f32=textureSample(voxelZaxisSampler,voxelZaxisSamplerSampler,coordZ).r;var coordX: vec3f= vec3f(1.0-uniforms.layer,fragmentInputs.vUV.y,fragmentInputs.vUV.x);var voxelX: f32=textureSample(voxelXaxisSampler,voxelXaxisSamplerSampler,coordX).r;var coordY: vec3f= vec3f(uniforms.layer,fragmentInputs.vUV.x,fragmentInputs.vUV.y);var voxelY: f32=textureSample(voxelYaxisSampler,voxelYaxisSamplerSampler,coordY).r;var voxel=select(0.0,1.0,(voxelX>0.0 || voxelY>0.0 || voxelZ>0.0));fragmentOutputs.color= vec4f( vec3f(voxel),1.0);}");
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