@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 705 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "iblCdfxPixelShader";
const shader = `precision highp sampler2D;
varying vec2 vUV;uniform sampler2D cdfy;void main(void) {ivec2 cdfyRes=textureSize(cdfy,0);ivec2 currentPixel=ivec2(gl_FragCoord.xy);float cdfx=0.0;for (int x=1; x<=currentPixel.x; x++) {cdfx+=texelFetch(cdfy,ivec2(x-1,cdfyRes.y-1),0).x;}
gl_FragColor=vec4(vec3(cdfx),1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const iblCdfxPixelShader = { name, shader };
export { iblCdfxPixelShader };
//# sourceMappingURL=iblCdfx.fragment-D_FAc3Ui.esm.js.map