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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; // Do not edit. const name = "iblCdfxPixelShader"; const shader = `#define PI 3.1415927 varying vUV: vec2f;var cdfy: texture_2d<f32>;@fragment fn main(input: FragmentInputs)->FragmentOutputs {var cdfyRes=textureDimensions(cdfy,0);var currentPixel=vec2u(fragmentInputs.position.xy);var cdfx: f32=0.0;for (var x: u32=1; x<=currentPixel.x; x++) {cdfx+=textureLoad(cdfy, vec2u(x-1,cdfyRes.y-1),0).x;} fragmentOutputs.color= vec4f( vec3f(cdfx),1.0);}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ const iblCdfxPixelShaderWGSL = { name, shader }; export { iblCdfxPixelShaderWGSL }; //# sourceMappingURL=iblCdfx.fragment-CA0LQq2s.esm.js.map