@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
18 lines (15 loc) • 777 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name = "iblCdfxPixelShader";
const shader = `#define PI 3.1415927
varying vUV: vec2f;var cdfy: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var cdfyRes=textureDimensions(cdfy,0);var currentPixel=vec2u(fragmentInputs.position.xy);var cdfx: f32=0.0;for (var x: u32=1; x<=currentPixel.x; x++) {cdfx+=textureLoad(cdfy, vec2u(x-1,cdfyRes.y-1),0).x;}
fragmentOutputs.color= vec4f( vec3f(cdfx),1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const iblCdfxPixelShaderWGSL = { name, shader };
export { iblCdfxPixelShaderWGSL };
//# sourceMappingURL=iblCdfx.fragment-CA0LQq2s.esm.js.map