@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
36 lines (33 loc) • 1.43 kB
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
import { h as helperFunctions } from './helperFunctions-BVaVsPjM.esm.js';
import { i as importanceSampling, h as hdrFilteringFunctions } from './hdrFilteringFunctions-FqTqoCZG.esm.js';
import { p as pbrBRDFFunctions } from './pbrBRDFFunctions-QbgJVHGQ.esm.js';
// Do not edit.
const name = "hdrIrradianceFilteringPixelShader";
const shader = `
uniform samplerCube inputTexture;
uniform sampler2D icdfTexture;
uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=irradiance(inputTexture,direction,vFilteringInfo,0.0,vec3(1.0),direction
,icdfTexture
);gl_FragColor=vec4(color*hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
const includes = [helperFunctions, importanceSampling, pbrBRDFFunctions, hdrFilteringFunctions];
for (const inc of includes) {
if (!ShaderStore.IncludesShadersStore[inc.name]) {
ShaderStore.IncludesShadersStore[inc.name] = inc.shader;
}
}
/** @internal */
const hdrIrradianceFilteringPixelShader = { name, shader };
export { hdrIrradianceFilteringPixelShader };
//# sourceMappingURL=hdrIrradianceFiltering.fragment-bPhxwEQK.esm.js.map