UNPKG

@babylonjs/viewer

Version:

The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

36 lines (33 loc) 1.43 kB
import { S as ShaderStore } from './index-MZPybX0H.esm.js'; import { h as helperFunctions } from './helperFunctions-BVaVsPjM.esm.js'; import { i as importanceSampling, h as hdrFilteringFunctions } from './hdrFilteringFunctions-FqTqoCZG.esm.js'; import { p as pbrBRDFFunctions } from './pbrBRDFFunctions-QbgJVHGQ.esm.js'; // Do not edit. const name = "hdrIrradianceFilteringPixelShader"; const shader = `#include<helperFunctions> #include<importanceSampling> #include<pbrBRDFFunctions> #include<hdrFilteringFunctions> uniform samplerCube inputTexture; #ifdef IBL_CDF_FILTERING uniform sampler2D icdfTexture; #endif uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=irradiance(inputTexture,direction,vFilteringInfo,0.0,vec3(1.0),direction #ifdef IBL_CDF_FILTERING ,icdfTexture #endif );gl_FragColor=vec4(color*hdrScale,1.0);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } const includes = [helperFunctions, importanceSampling, pbrBRDFFunctions, hdrFilteringFunctions]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStore[inc.name]) { ShaderStore.IncludesShadersStore[inc.name] = inc.shader; } } /** @internal */ const hdrIrradianceFilteringPixelShader = { name, shader }; export { hdrIrradianceFilteringPixelShader }; //# sourceMappingURL=hdrIrradianceFiltering.fragment-bPhxwEQK.esm.js.map