@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as i}from"./index-BPURObVq.esm.min.js";const e="hdrFilteringVertexShader",n="attribute vec2 position;varying vec3 direction;uniform vec3 up;uniform vec3 right;uniform vec3 front;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nmat3 view=mat3(up,right,front);direction=view*vec3(position,1.0);gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";i.ShadersStore[e]||(i.ShadersStore[e]=n);const o={name:e,shader:n};export{o as hdrFilteringVertexShader};
//# sourceMappingURL=hdrFiltering.vertex-3bjXSWNN.esm.min.js.map