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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-MZPybX0H.esm.js'; import { h as helperFunctions } from './helperFunctions-BVaVsPjM.esm.js'; import { i as importanceSampling, h as hdrFilteringFunctions } from './hdrFilteringFunctions-FqTqoCZG.esm.js'; import { p as pbrBRDFFunctions } from './pbrBRDFFunctions-QbgJVHGQ.esm.js'; // Do not edit. const name = "hdrFilteringPixelShader"; const shader = `#include<helperFunctions> #include<importanceSampling> #include<pbrBRDFFunctions> #include<hdrFilteringFunctions> uniform float alphaG;uniform samplerCube inputTexture;uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);gl_FragColor=vec4(color*hdrScale,1.0);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } const includes = [helperFunctions, importanceSampling, pbrBRDFFunctions, hdrFilteringFunctions]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStore[inc.name]) { ShaderStore.IncludesShadersStore[inc.name] = inc.shader; } } /** @internal */ const hdrFilteringPixelShader = { name, shader }; export { hdrFilteringPixelShader }; //# sourceMappingURL=hdrFiltering.fragment-DUX1ce9S.esm.js.map