@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
28 lines (25 loc) • 1.28 kB
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
import { h as helperFunctions } from './helperFunctions-BVaVsPjM.esm.js';
import { i as importanceSampling, h as hdrFilteringFunctions } from './hdrFilteringFunctions-FqTqoCZG.esm.js';
import { p as pbrBRDFFunctions } from './pbrBRDFFunctions-QbgJVHGQ.esm.js';
// Do not edit.
const name = "hdrFilteringPixelShader";
const shader = `
uniform float alphaG;uniform samplerCube inputTexture;uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);gl_FragColor=vec4(color*hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
const includes = [helperFunctions, importanceSampling, pbrBRDFFunctions, hdrFilteringFunctions];
for (const inc of includes) {
if (!ShaderStore.IncludesShadersStore[inc.name]) {
ShaderStore.IncludesShadersStore[inc.name] = inc.shader;
}
}
/** @internal */
const hdrFilteringPixelShader = { name, shader };
export { hdrFilteringPixelShader };
//# sourceMappingURL=hdrFiltering.fragment-DUX1ce9S.esm.js.map