@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as n}from"./index-BPURObVq.esm.min.js";import{h as e}from"./helperFunctions-T6LSXWWf.esm.min.js";import{i as r,h as i}from"./hdrFilteringFunctions-oX9Sx_LC.esm.min.js";import{p as t}from"./pbrBRDFFunctions-DX0WY6z1.esm.min.js";const o="hdrFilteringPixelShader",s="#include<helperFunctions>\n#include<importanceSampling>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\nuniform alphaG: f32;var inputTextureSampler: sampler;var inputTexture: texture_cube<f32>;uniform vFilteringInfo: vec2f;uniform hdrScale: f32;varying direction: vec3f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var color: vec3f=radiance(uniforms.alphaG,inputTexture,inputTextureSampler,input.direction,uniforms.vFilteringInfo);fragmentOutputs.color= vec4f(color*uniforms.hdrScale,1.0);}";n.ShadersStoreWGSL[o]||(n.ShadersStoreWGSL[o]=s);const a=[e,r,t,i];for(const e of a)n.IncludesShadersStoreWGSL[e.name]||(n.IncludesShadersStoreWGSL[e.name]=e.shader);const m={name:o,shader:s};export{m as hdrFilteringPixelShaderWGSL};
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