@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
15 lines (13 loc) • 641 B
JavaScript
const feature = {
id: "_animations",
async applyAsset(meshes, _root, ctx) {
const [{ parseAnimationData }, { createAnimationGroups }] = await Promise.all([import('./gltf-animation-CvJhPzAe.esm.js'), import('./index-By0tcgYN.esm.js').then(function (n) { return n.bo; })]);
const animData = parseAnimationData(ctx._json, ctx._binChunk, meshes, ctx._parentMap, ctx._worldMatrixCache, ctx._nodeMap, ctx._boneOverrides);
if (!animData) {
return {};
}
return { animationGroups: createAnimationGroups(animData) };
}
};
export { feature as default };
//# sourceMappingURL=gltf-feature-animations-Jzr-4mRO.esm.js.map