@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
22 lines (18 loc) • 1.06 kB
JavaScript
import { G as GLTFFileLoader, R as RegisterGLTF2Loader, a as RegisterGLTFFileLoader } from './glTFLoader.pure-BaIedO7s.esm.js';
export { A as ArrayItem, b as GLTFLoader, L as LoadBoundingInfoFromPositionAccessor } from './glTFLoader.pure-BaIedO7s.esm.js';
import { R as RegisterInstancedMesh } from './assetContainer-Bm0vsreJ.esm.js';
import './index-MZPybX0H.esm.js';
import './morphTargetManager-CK7B3gaT.esm.js';
import './bone.pure-CjsCww39.esm.js';
import './skeleton-D7Sw58cv.esm.js';
import './objectModelMapping-De5EKNEZ.esm.js';
import './spotLight.pure-CRdZC6Ci.esm.js';
RegisterInstancedMesh();
RegisterGLTF2Loader();
// Auto-register the .gltf/.glb SceneLoader plugin so that importing
// "@babylonjs/loaders/glTF/2.0" restores the pre-9.15 behavior of making
// SceneLoader able to load glTF 2.0 assets. This registers the version-aware
// GLTFFileLoader plugin only; it does not pull in the legacy glTF 1.0 loader.
RegisterGLTFFileLoader();
export { GLTFFileLoader, RegisterGLTF2Loader };
//# sourceMappingURL=glTFLoader-Y8dzfn05.esm.js.map