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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{G as m,R as s,a as e}from"./glTFLoader.pure-Bdyl6AcK.esm.min.js";export{A as ArrayItem,b as GLTFLoader,L as LoadBoundingInfoFromPositionAccessor}from"./glTFLoader.pure-Bdyl6AcK.esm.min.js";import{R as o}from"./assetContainer-CAncviZo.esm.min.js";import"./index-BPURObVq.esm.min.js";import"./morphTargetManager-CdEb1BHc.esm.min.js";import"./bone.pure-BcPT5kCP.esm.min.js";import"./skeleton-DinTjF3y.esm.min.js";import"./objectModelMapping-ClgDmo5Q.esm.min.js";import"./spotLight.pure-5s2DDDIt.esm.min.js";o(),s(),e();export{m as GLTFFileLoader,s as RegisterGLTF2Loader}; //# sourceMappingURL=glTFLoader-B8UqGTLE.esm.min.js.map