@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
35 lines (31 loc) • 916 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name$1 = "fogVertexDeclaration";
const shader$1 = `
varying vFogDistance: vec3f;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name$1]) {
ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
}
/** @internal */
const fogVertexDeclarationWGSL = { name: name$1, shader: shader$1 };
// Do not edit.
const name = "fogVertex";
const shader = `
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
const fogVertexWGSL = { name, shader };
export { fogVertexWGSL as a, fogVertexDeclarationWGSL as f };
//# sourceMappingURL=fogVertex-jAzZJUX3.esm.js.map