@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
31 lines (27 loc) • 775 B
JavaScript
import { S as ShaderStore } from './index-MZPybX0H.esm.js';
// Do not edit.
const name$1 = "fogVertexDeclaration";
const shader$1 = `#ifdef FOG
varying vec3 vFogDistance;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$1]) {
ShaderStore.IncludesShadersStore[name$1] = shader$1;
}
/** @internal */
const fogVertexDeclaration = { name: name$1, shader: shader$1 };
// Do not edit.
const name = "fogVertex";
const shader = `#ifdef FOG
vFogDistance=(view*worldPos).xyz;
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
const fogVertex = { name, shader };
export { fogVertex as a, fogVertexDeclaration as f };
//# sourceMappingURL=fogVertex-DcP6EK01.esm.js.map