@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as e}from"./index-BPURObVq.esm.min.js";const n="fogVertexDeclaration",s="#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";e.IncludesShadersStore[n]||(e.IncludesShadersStore[n]=s);const r={name:n,shader:s},a="fogVertex",o="#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n";e.IncludesShadersStore[a]||(e.IncludesShadersStore[a]=o);const d={name:a,shader:o};export{d as a,r as f};
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