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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { c as FlowGraphExecutionBlockWithOutSignal } from './KHR_interactivity-CEwUaqxQ.esm.js'; import { R as RichTypeAny, d as RichTypeNumber } from './declarationMapper-CqO08-WM.esm.js'; import { u as RegisterClass } from './index-MZPybX0H.esm.js'; import './objectModelMapping-De5EKNEZ.esm.js'; import './spotLight.pure-CRdZC6Ci.esm.js'; /** This file must only contain pure code and pure imports */ /** * @experimental * A block that sets the motion type of a physics body. * * The motion type input is a number corresponding to the PhysicsMotionType enum: * - 0 = STATIC (not moving, not affected by forces) * - 1 = ANIMATED (not affected by other bodies, but pushes them) * - 2 = DYNAMIC (fully simulated, affected by forces and collisions) */ class FlowGraphSetPhysicsMotionTypeBlock extends FlowGraphExecutionBlockWithOutSignal { /** * Constructs a new FlowGraphSetPhysicsMotionTypeBlock. * @param config - optional configuration for the block */ constructor(config) { super(config); this.body = this.registerDataInput("body", RichTypeAny); this.motionType = this.registerDataInput("motionType", RichTypeNumber, 2 /* PhysicsMotionType.DYNAMIC */); } /** * @internal */ _execute(context, _callingSignal) { const physicsBody = this.body.getValue(context); if (!physicsBody) { this._reportError(context, "No physics body provided"); this.out._activateSignal(context); return; } physicsBody.setMotionType(this.motionType.getValue(context)); this.out._activateSignal(context); } /** * @returns class name of the block. */ getClassName() { return "FlowGraphSetPhysicsMotionTypeBlock" /* FlowGraphBlockNames.PhysicsSetMotionType */; } } let _Registered = false; /** * Register side effects for flowGraphSetPhysicsMotionTypeBlock. * Safe to call multiple times; only the first call has an effect. */ function RegisterFlowGraphSetPhysicsMotionTypeBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("FlowGraphSetPhysicsMotionTypeBlock" /* FlowGraphBlockNames.PhysicsSetMotionType */, FlowGraphSetPhysicsMotionTypeBlock); } /** * Re-exports pure implementation and applies runtime side effects. * Import flowGraphSetPhysicsMotionTypeBlock.pure for tree-shakeable, side-effect-free usage. */ RegisterFlowGraphSetPhysicsMotionTypeBlock(); export { FlowGraphSetPhysicsMotionTypeBlock, RegisterFlowGraphSetPhysicsMotionTypeBlock }; //# sourceMappingURL=flowGraphSetPhysicsMotionTypeBlock-KT8QAq9g.esm.js.map